Certain spells, magic items, class features, and other effects Divine Scourge (1/Day). One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Fomorian titans were the first titans created by the gods. Some have facial features randomly distributed around their misshapen, warty heads. Environment any (Abyss) Organization solitary, pair, or war band (36) Treasure double (+3 speed wounding heavy mace, +4 moderate fortification full plate, other treasure). Fomorian giants are shunned even by the other giants. Fomorians are the most hideous, deformed, and wicked of all giant-kin. Hit Points. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. A fomorian is usually neutral evil in alignment, and, if classed, are usually barbarians. The description for fomorians says that they were ALL cursed because of their foul heart. Speed. Share. The strongest fomorian rules over the rest, and women and children are treated no better than slaves. Fomorians mark their territories with the corpses of their enemies, painting their cavern walls with blood or stitching together limbs and body parts to make mockeries of the creatures they have killed. Violent acts are commonplace, and captives are usually tortured for their captors' amusement, then eaten. DEX. Fomorian: Huge: Giant: Chaotic Evil: 8: Monster Manual: Hyena: Medium: Beast: Unaligned: 0: Monster Manual: Copper Dragon Wyrmling: Medium: Dragon: Chaotic Good: 1: Monster Manual: Gargoyle: The elves remember when the fomorians were among the most handsome of races, possessed of brilliant minds and unrivaled magical ability. Their wretched appearance rarely evokes sympathy, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Summon Air Elemental. Languages Draconic, Sylvan. INT. When the fey united to defend their realm, the fomorians fought them and were subjected to a terrible curse. Five aarakocra within 30 feet of each other can magically summon an air elemental. Let's shine a light on one of the best (if not the best) low-level spells in the game, Heat Metal. This amazing piece of magic seems to have slipped under the radar of many adventurers since the Based on Statblock5e and Open5e. Formians were brown and resembled a cross between an ant and a centaur.. Their size and appearance otherwise depended on the rank they were born into: Worker 1. Hit: 19 (3d8 + 6) bludgeoning damage. Their treasure consists only of stolen items from enemies. Fomorian giants dress in dirty rags and carry a stench of decay with them. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. A creature cursed by a fomorians evil eye is magically twisted and deformed, gaining a glimpse into the pain and malice that has consumed this evil race. Their greatclub deals an average of 19.5 points of damage per hit; their Evil Eye deals 27 on a failed save and 13.5 on a success, for expected damage of 20.25, give or take. ECOLOGY. The Lotushowever is more wary of the threat, confirming the existenc Fomorian giants have been known to work with other creatures for evil causes. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity. These deformed giants wander throughout the underground complex, for almost any distance, stopped only by hazards they do not want to challenge. Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon Their bodies are horribly distorted, with sagging ears, differently shaped eyes, hunchbacks and hair that grows in spots where it doesn't belong. Were they cursed? The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. By breaking its oaths, the Fomorian race began to degenerate - every succeeding generation was smaller, weaker, and more deformed than the previous one. Anathematic Secrecy. Skills Perception +8, Stealth +3. Now that the disclaimer is out of the way, hello! Ruined Flesh, Evil Minds. The Fomorians are giants who used to oversee the waters but eventually ditched their duties in favor of raiding coastal settlements. Since they do not care for it, this armor quickly deteriorates and becomes worthless. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The most hideous and wicked of all giantkind are the godless fomorians, whose deformed bodies reflect their vile demeanors. Pieces of armor are added to their own patchwork protection. Your Strength score increases by 2 and your Constitution score increases by 1. They can eat almost any organic material, including fungi, lichens, plants of all sorts, bats, mice and fish. Like many celts they have a higher number of magicians in their ranks. Cursing their fate, they have ever after plotted vengeance against the fey that wronged them. Fomorians live in mountain caves, abandoned mines, or other subterranean realms. Their territories are sometimes marked by the bodies of their enemies. Their thick, hairy hides, combined with the pelts and odd metal bits they wear for protection. Challenge. EA Fomoria, The Cursed Ones Lore Fomoria is a tragic nation, its history plagued with wars and curses. The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. However, the grotesque positioning of their eyes, noses, and ears gives fomorians keen perceptive abilities, making it hard to surprise or ambush them. Their skin is a pale white. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim. With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. Once their interests no longer coincide or the fomorians no longer feel threatened, they double-cross their partners, as quickly as possible. The fomorians sought to conquer the Feywild and enslave its inhabitants, claiming those creatures magic for themselves. Out of pure boredom of the summer and the incessant annoyance of looking through very large charts of the races of 5e, I decided to create my own Racial Stat Bonus chart. Evil Eye. Their form is considered by many to be more aesthetically pleasing than common trolls and orks . Wickedness and depravity are the cornerstones of fomorian society, in which the strongest and cruelest giants rule. 202 damage taken before being put to sleep (Unknown final fall damage) Fomorians were, at one point, the most beautiful of giants, residents of the Feywild who were skilled in the arcane and wise in thought. When those slaves can no longer toil, they are slain and devoured. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. CHAPTER 3 | Bestiary 145 Froghemoth A froghemoth is an amphibious predator as big as an elephant. Armor Class. Multiattack. Greatclub. The next entry in Actions is the Curse of the Evil Eye, which says:. Armor Class 14 (natural armor) Hit Points 149 (13d12 + 65) Speed 30 ft. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica Large warts and other growths are scattered across their bodies. Curse of the Evil Eye (Recharges after a Short or Long Rest). Skills Arcana +4, Perception +3, Stealth +7. On p. 136 of the Monsters Manual, Evil Eye is an Action that applies damage (or half on a failed Charisma save). This is good, because their underground dwellings do not provide an abundance of it. Their voices are also each different due to their unique deformities. Menu. Evil Eye. The deformities visited on the fomorians prevent them from hurling rocks like their giant kin, or wearing anything more than scraps of cloth. Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Armor Class14 (natural armor)Hit Points149 (13d12 + 65)Speed30 ft. Their society is ruled by depravity and wickedness. Bite: Melee weapon attack: +6 to hit, reach 5 ft., one creature. Senses darkvision 60 ft., passive Perception 13. They rarely modify their homes, but adapt to what is already there. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep beneath the world to nurse their hatred. Six abilities provide a quick description of every creatures physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility Constitution, measuring endurance Intelligence, measuring reasoning and memory Wisdom, measuring perception and insight Charisma, measuring force of personality Is a character muscle-bound and insightful? The fomorian giants are all grossly deformed behemoths. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success. Monster Presets: Use Preset. The peryton is a monstrosity with the body of an enormous bird of prey and the head of a stag, albeit a carnivorous stag with nasty incisors.