editor ID Better range and ammo capacity. Exceptional sighted accuracy and recoil. Yeah, I agree. Plasma weapons are high-tech firearms that fire superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. Improved damage, range and sighted accuracy. Night vision. Reduced ammo capacity. The best DPS, gun-disarming and limb-crippling capability come from a player character using a fully upgraded plasma flamer pistol with a maxed out Gunslinger perk, as the perk will increase the range of the flame as well as retain its fully automatic firing mode. And so on with plasma MG, SMG, etc. Superior range. Improved magnification. is used. Poor ammo capacity and hip-fire accuracy. Fires multiple projectiles. Worse recoil. Superior sighted accuracy. Plasma guns are the lightest ranged weapon class in the game, closely followed by laser weaponry. Better aim with scopes. Poor hip-fire accuracy. Improved bash. The plasma scattergun variant with a scope, The plasma thrower variant in a pistol configuration, The plasma rifle variant fitted with a sniper barrel, The plasma rifle variant fitted with a sniper barrel and a scope. Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the, Anything killed by plasma weapons has a chance to drop, No plasma guns, regardless of modifications, benefit from. Plasma assault rifle makes sense. Reduced ammo capacity. Improved bash. Superior sighted accuracy. Science! Plasma sniper rifle is a weapon in Fallout 4. Gunslinger (semi-auto, grip)Rifleman (semi-auto, stock)Commando (automatic) Bloody MessBasherAstoundingly Awesome #02 (with scope) Fires multiple projectiles. About the only one that doesn't really fit, in my mind, is the plasma sniper rifle. Superior magnification and sighted accuracy. Improved bash. Plasma shotgun would make sense, too. 00100AE9. Fort Independence terminal entries; research terminal, research log - plasma rifle, https://fallout.fandom.com/wiki/Plasma_gun_(Fallout_4)?oldid=3446584, For an overview of plasma pistol models, see. Fires multiple projectiles. Production Cost: Plasma projectile speed and inherent inaccuracy just doesn't fit with what a sniper rifle does (or is supposed to do). Better accuracy. Improved bash. Better damage. Superior critical shot damage and ammo capacity. [5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. Superior magnification and sighted accuracy. Tracks targets. Better magnification. Exceptional damage. Due to the downsides of energy weapons like this, such as the laser gun and Gatling laser, all lacking the ability to add a suppressor, this weapon will continue to attract more attention to the player character, even in its best form. Data shown refers to preset elements guaranteed to spawn. It has a heftier-sounding firing sound also based on the plasma sniper rifle's to further differentiate it from the short "barrel". Im currently rolling with the plasma after the .50 cal effectiveness in battle started dwindling. Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. 24 + 24 Plasma Sniper Rifle is an Energy Weapon in Fallout 4. Improved damage. Superior sighted accuracy. Plasma cartridge Improved bash. Better aim with scopes. Improved rate of fire, range and sighted accuracy. Improved damage. Legendary plasma guns start dropping at level 24. Worse recoil. So, other than my Sniper Gauss Gun and my Explosive Mini Gun, I have "Endless" weapons in my weapon slots, which is sorta cool. Superior ammo capacity. Plasma guns are a versatile urban warfare weapon that can be used as a pistol, sniper rifle, semi-auto rifle, assault rifle, shotgun or even a 'plasma flamethrower.' weight Exceptional sighted accuracy and recoil. Superior ammo capacity. Both guns are affected by … Better damage. Superior sighted accuracy. Superior sighted accuracy. Improved magnification. Exceptional sighted accuracy. Superior sighted accuracy. Traduction francaise du XM2010 Enhanced Sniper Rifle: Vanguard's VIS-G and AWKCR Patches (and Menu patches too) Adds VIS-G icons and AWKCR crafting options: Weapons Project: optional: XM2010 Enhanced Sniper Rifle 310N Retex and Patch: XM2010 Enhanced Sniper Rifle Horizon Patch: v4.0: XM2010 Enhanced Sniper Rifle Horizon Patch - Chinese: 1.41 Improved rate of fire, range and sighted accuracy. Superior damage and range. Improved magnification. It basically serves as the ultimate flamethrower-based weapon in-game due to its range, fire-rate with flamer barrel attachment, and the significant disarming effects of the Gunslinger perk. Exceptional sighted accuracy. Compared to the previous iterations, Fallout 4's plasma projectiles travel much faster and cause both ballistic damage and energy damage as opposed to only energy damage. [4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle. The carbine barrel mod's visuals are made from the sniper barrel's, but with a length more reminiscent of the plasma rifle from Fallout 3/New Vegas. Reduced ammo capacity. Superior sighted accuracy. Worse recoil. Improved magnification. Your thoughts ? range Better magnification. Worse recoil. Fallout 4: How to Make an UPGRADED PLASMA SNIPER! Superior recoil and aim with scopes. Tracks targets. Superior rate of fire. Plasma Sniper Rifle Information This Weapon can be turned into a Plasma Rifle by adding any Short Barrel or Long Barrel to it. This however was not the end of the design nor manufacture[7] of this weapon platform. Superior sighted accuracy. Worse recoil. Plasma sniper rifle has 38+38 damage and 112 value. Tracks targets. Night vision. 30 value Vendors start selling plasma guns starting at level 16. Worse recoil. Superior recoil and aim with scopes. This reduces the viability of this weapon as an all-around firearm. Poor ammo capacity and hip-fire accuracy. Better magnification. Unfortunately, the plasma bolts (despite being faster than in previous renditions) still have a noticeable lag time, potentially limiting the utility of plasma sniper rifles at distant moving targets unless V.A.T.S. Variants include the plasma pistol, plasma rifle, plasma scattergun and plasma thrower. Plasma sniper rifle is a weapon in Fallout 76. Fires multiple projectiles. The Plasma Sniper Rifle becomes available for production in Engineering after completing the Plasma Sniperresearch. This bug only seems to happen in V.A.T.S. Level 3 weapon shops in settlements always have three for sale. Superior damage and range. Exceptional damage. Take your favorite fandoms with you and never miss a beat. Despite plasma thrower variants firing and handling more similar to the, The plasma gun is one of the most efficient weapons in. Poor ammo capacity and hip-fire accuracy. Not only is the weapon itself much rarer than other energy weapons, but the plasma cartridge ammo is also much more valuable. Poor accuracy. Plasma sniper rifle This item is generated from leveled lists, based on the player's level. 3.9 Worse recoil. Improved damage. 142 Contributions to Fextralife Wikis are licensed under a. Plasma guns are a versatile urban warfare weapon that can be used as a pistol, sniper rifle, semi-auto rifle, assault rifle, shotgun or even a 'plasma flamethrower.' [6] This design was produced and fielded in number prior to the Great War of October 23, 2077. Superior magnification and sighted accuracy. PlasmaGun Poor hip-fire accuracy. Improved critical shot damage and accuracy. In V.A.T.S., plasma weaponry may exhibit strange behavior, such as curving around obstacles. The plasma gun is a weapon in Fallout 4. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid. Improved damage. Technical accuracy Improved magnification. Better range. Poor hip-fire accuracy. Improved damage, range and sighted accuracy. Virgil’s Rifle. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare. Adds better burning damage. Superior magnification and sighted accuracy. Plasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes. Energy weapon Night vision. Superior critical shot damage. Related perks Virgil’s Rifle is an energy-based sniper rifle available for Fallout 4 players. Superior sighted accuracy. fire rate form ID clip size Poor accuracy. weapon type Improved magnification. Fallout 4 weapon Superior magnification and sighted accuracy. Superior range. Poor accuracy. Fallout 4 Commands Commands Companions Weapons Item Codes Perks Special Ranks Achievements Console Keys Fallout 4 Commands / Weapons / Plasma sniper rifle Adds better burning damage. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research, with significantly advanced factions tinkering with the design post Armageddon.[8]. Poor accuracy. The gauss rifle also requires a short charge to do full damage, but this can be avoided using VATS so the gauss rifle is the clear winner. Improved damage. [6], This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design. damage 33 Fallout Wiki is a FANDOM Games Community. damage 123 A fully upgraded plasma gun in a rifle type variation weighs just over 8 pounds while a top tier laser gun in a rifle configuration weighs around 9 pounds, making both weapons even more useful as a powerful backup weapon that can be carried around at all times without weighing its owner down too much. Superior critical shot damage. Better magnification. Adds better burning damage. Data shown refers to preset elements guaranteed to spawn. Superior magnification and sighted accuracy. Improved damage. It is a good weapon for facing high tier enemies, with its best burst damage output coming from a fully upgraded plasma rifle in a non-automatic format and proper investment in the Rifleman perk can feature monstrously high damage outputs (inflicting more than 100 damage in both ballistic and energy damage) with the only non-explosive weaponry capable of reliably exceeding it in damage output being the Gauss rifle. Improved critical shot damage and accuracy. Better accuracy and ammo capacity. I don't know the max damage possible, but the gauss rifle's base damage greatly outclasses the plasma sniper. The weapon … Better recoil and aim with scopes. Core stats Exceptional sighted accuracy. Better range and ammo capacity. Superior sighted accuracy. Plasma sniper rifle This item is generated from leveled lists, based on the player's level. Adds better burning damage. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it. Reduced ammo capacity. Worse recoil. modifiers Better accuracy. Plasma gun - YouTube or immediately after exiting V.A.T.S., however if one isn't close enough to one's target it will not deal damage, being much like a flamethrower. Superior critical shot damage and ammo capacity. 00136315 (plasma gun) The sniper barrel is a weapon mod for the laser gun and the plasma gun in Fallout 4. Night vision. Poor ammo capacity and hip-fire accuracy. Page 1 of 2 - Opinion on sniper rifles: .50 cal, plasma & laser - posted in Fallout 4 Discussion: Sup fellas, level 55 sniper build here I just want your opinion on the sniper rifles, specifically of the .50 cal, plasma and lase. Improved bash. It is usually encountered later in the game and found on technologically advanced opponents, although at even higher levels it can be found on raiders and legendary enemies. Better recoil and aim with scopes. It MUST have a Sniper Barrel in order to remain a Plasma Sniper Rifle. This is more noticeable when executing a critical hit. 119 Exceptional sighted accuracy. Superior rate of fire. Better range. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Plasma sniper vs silenced .50 (sandman 3)". ammo Tracks targets. Better accuracy and ammo capacity. With legendary mods such as bleeding or two-shot, it's capable of knocking super mutant behemoths down before they can get within significant range, or staggering multiple close-range assailants to the ground before they can return fire. Any and every insight, comment, etc will be appreciated Poor hip-fire accuracy. Night vision. Night vision.
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