I6 and Expedition to Castle Ravenloft are both significantly cheaper ($5 and $15, respectively) than Curse of Strahd ($50), and if you understand those systems, it's not hard to port either of them to 5e. Thing is, Ravenloft was originally designed for level 6 play. That said, if you run it as brutal as possible, feel free to start them at level three. Curse of Strahd with 6 players starting level 5. Thing is, Ravenloft was originally designed for level 6 play. It will take some work on your part to just up the level of some things in the beginning. New comments cannot be posted and votes cannot be cast. Perhaps it can help gain some inspiration and insight if you're reading this and you're trying to figure out where the heart of the story is in Curse of Strahd. open to players of all experience Closed. Spent half of what was going to be a one-shot dealing with Donavich; my six Lvl2 characters dealt with that, then they got to the house. Makes sense given Bonegrinder's proximity. Running Curse of Strahd. Their potential first big combat encounter is Old Bonegrinder, where they could face off against a coven of 3 night hags. If you already have level 3 players you can jump right into the action of Barovia’s encounters. That would be my approach. 5 or more: start with level 1 and run death house. Final confrontation might be part rescue mission if Rahadin/Strahd gets Ireena, or it is simply to defeat Strahd so they can leave. Might be a good resource if they are confronting a vampire. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information…Read More Posted by the GM Curse of Strahd. Krezk as written can also be completed without combat. This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Ravenloft was originally published by TSR in 1983. 4 or less: start with level 3 and run death house. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. Here's the post. They survived, but it was pretty rough. Starting Curse of Strahd this week and I’m trying to decide if it’s better to start them at 3rd level and jump into the meat of the adventure, or if I should start them at 1st and run death house. More posts from the CurseofStrahd community. They might have returned the bones to St Andral's, so Vallaki might be an obvious place to stash her. It was released as a stand alone booklet for Advanced Dungeons and Dragons. Start Over. So you can play with the level up and scaling pretty free-form and . Death House is designed to jump characters up quickly from level 1 to level 3, so that they can begin Curse of Strahd proper, which itself is designed to begin at level 3. In terms of combat encounters on the road, doubling the number of enemy combatants seems reasonable. I would only start them at level 1 if the group is predominantly new players other wise I would go to lv 3. Assuming you skip Death House (the introductory adventure to COS meant for levels 1-2), they are supposed to start in the Village of Barovia at level 3. I think Death House definitely gets the feel of CoS ("Oh God, Oh God, We're all going to die!!!) By using our Services or clicking I agree, you agree to our use of cookies. In that vein I am currently brainstorming out my sequel called tentatively "Azalin's War" Just a heads up on my campaign so far. An excursion to Barovia where Cleric and Paladin powers waver, and creatures of the night attack while they're enjoying a long rest is a way to put the fear of God in an overconfident party. There’s a campaign setting of the same name, lots of small adventure modules. The result was that it got remade and readapted to different forms. You'll have to hook them based on how the game has progressed. Alternatively, move the Tser Fall encampment to be between Krezk and the Winery. Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. closed [dnd 5e] curse of strahd with homebrew twists level 3 starting thursday 8/6 9pm EST. Hello! Upgrade your wolves to Dire Wolves, etc. So my players are about level 6-7 and are heading towards finishing the curse of strahd within the next few months. Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. And, of course, not level them up for the first bit of the campaign. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. When running this through Kobold Fight Club, 3 night hags vs a party of 4 level 6 players still ranks as "Deadly". I'd like to at least offer the option to choose a new party or the old one, but the issue is that I'm not the best at balancing encounters (seriously, they hit level 5 and steamrolled everything I threw at them). I think it would be doable! They'll familiarize themselves with Barovia, kill Strahd, and then leave, only for you to cut to the epilogue with the fog rolling in and Strahd resurrecting. Maybe the Baron likes her selling the pies since it makes people "happy". I really want to run CoS because 1) I think the campaign would appeal to their playstyle, and 2) the setting appeals to me. Just don't be too surprised if they stumble into too-high territory; I'm having some trouble the other way, as my party is now lvl 6, and six of them, so I've had to go through various encounters, and reinvigorate them, to keep a challenge, but if you have a more typical group size (four), you should have less issue, and more fun keeping them alive. Most of the encounters can be scaled up or down for the sake of difficult but the real appeal of Barovia is the dark characters in the land and the horror that is Strahd. Depends on your number of players. Start Here!. They arrive at Krezk, but they won't let them in without wine. The DM may also decide on things such as the starting level, and what adventures you will encounter first in the world. Depending on how much lore they've uncovered, they might speculate that this is Tatyana reborn. I ran the entirety of CoS and started out with death house. I’ve been wanting to run one ever since I picked up the adventure a couple years back. It was released on October 20, 2020. At level 6, the areas they are supposed to be prepared for are Van Richten's Tower as well as Yester Hill. After the sessions have gone on and players have completed objectives and shown their heroics, they will start to level up. Complete homebrewing and improv is off the table. The main Curse of Strahd module encompasses levels 3-10. Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. Or they might be inclined to help because yikes. If you have less, maybe start at level 4. This gives them plausible reasons why they aren't levelling up too quickly - because they haven't found the necessary items to do so, which coincidentally happen to be located in the section of the map which is designed for higher-level characters. This is the second guide I write after a very successful Out of the Abyss guide . Press J to jump to the feed. We started at level 1 with a group of 5 players. Where will be up … So this first fight doesn't need much adjusting for a party at level 6 already. Cookies help us deliver our Services. The First card shows the location of the Book of Strahd. It's been a ton of fun, and as we're approaching the end, my players started asking "what's next?". I'm doing this exact thing with level 5 characters. Press question mark to learn the rest of the keyboard shortcuts. If they don't go to the Village to save Ireena, Strahd captures her three nights after the players learn of her plight from the Keepers. Unless many have done CoS, and DH, before, I'd say maybe don't skip it. Curse of Strahd is an expansive, dramatic campaign that really rewards player investment, ties to Barovia, and a consistent tone throughout. It's been so much fun. I'm torn. Remember that Strahd can have all sorts of interesting undead in his services, like Deathlocks. Starting Level 6… I'm a player, not a DM, but we didn't run Death House and started off at level 3. Should I start at 1st or 3rd level? Good times...") instead of the epic quest that will irrevocably change fundamentally who the heroes are. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The PC's should end the story at level 13-15, depending on how much they choose to take on in the world. The Wizard of Wines is on the other side of the map, so it's unlikely that your players will be going there near the beginning of the campaign. I made sure their entrance into Curse of Strahd made sense in the previous campaign. She can give them a card reading, too, so they can get their cards pretty early. Leveling Up. Curse of Strahd Music. I loved the campaign and the setting. Also remember that the horror aspect of the game can be preserved through roleplay situations - there's a section on how to integrate horror in the game in the first chapter of the book. Either way, you may have to explain to your players that they may not level up for a while because they are already several levels higher than where the adventure starts. As previous posters said, the earlier parts are mostly RP and it would only take a little work to make the early combat more intense for them. Cuz the encounter tables are pretty brutal — Algard Blademaster (@DuckmanTheTenth) August 31, 2016. Press question mark to learn the rest of the keyboard shortcuts. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape. So they go to the Winery and have to save it, earning the trust of the Martikovs, who kinda give them the lowdown on what they know about Strahd. This does mean that for the bulk of the first part of the adventure, they will not level up. Once things are winding down in Vallaki, preferably before they get all 3 artifacts, they learn from the Keepers of the Feather that Strahd has been harassing a noblewoman in the Village of Barovia. 3 openings left...Session 0s are always free, and ask about a half-price session if you have not played with me before. Murdering a few lvl1 characters should also impress on your players that it's a dangerous campaign, and that even good decisions can still get you killed... or worse. Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds) Regular price: $2.00 Bundle price: $1.40 Format: MOD (Virtual Tabletop) Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds! Hello all . Each will start as a level 1 adventurer somewhere on the Sword Coast. Curse of Strahd – Guide This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. With more recent adventures, Sean McGovern over at the Power Score has written fantasic guides of each of the … (Note that all three settlements, plus Old Bonegrinder and the Wizard of Wines, are marked as lower levels). The hiccup is that my players are pretty attached to their (very first) characters. I think I can talk them into rolling new ones, but the party already has a fun, strong dynamic. In 2006 WotC rel… The higher the player level the smarter Strahd needs to be played. I think it would be doable, but you'd have to make some minor adjustments. The hook to get them into the Abby is that as far as they know, a great holy man lives there. The majority of the first section of the campaign is roleplay, their actual character level will not be as important. Cookies help us deliver our Services. The characters are all level five now and had just finished up with the Wizard of Wines scenario.They had been planning their next moves, which included delivering wine to Krezck and taking on Yester Hill.I will not go into much detail on those places as not to spoil things for those still playing. Forgot to add it to the title: Possible Rise of the Runelords spoilers.
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